campaign ready to go live? let's check before players see it
Trailer, Steam page, adverts, posts, bonuses, pre-orders and creator materials. We check whether they can be published in their current form–without unclear permissions, flawed promotion rules, risky claims or materials that could cause problems once the campaign launches.
Our approach
what we can do before your campaign goes live
You do not need to come to us with a perfectly organised set of materials. You may have a trailer, Steam page, posts, a creator brief, pre-order copy, giveaway terms and conditions, a key visual, adverts or a press kit. Whatever you have, in whatever form or quantity, we can help.
We review campaign materials before publication
We review materials intended for players, platforms, creators, the publisher or partners.
We check, among other things:
- whether the material may be published in the planned channel,
- whether it requires additional permission, a disclosure or a restriction,
- whether it contains content that must be clarified before publication,
- whether it may be used in a paid campaign,
- whether it may be supplied to the publisher, a platform, creators or a press kit,
- whether the current version may be published.
We review campaign claims, descriptions and promises
We review content describing the game, its features, availability, bonuses, modes, roadmap or offer to players.
We review:
- advertising claims and campaign taglines
- descriptions of features, modes, bonuses and special editions
- communications about pre-orders, DLC, the roadmap and the launch build
- proposed revisions to statements that are too broad or imprecise
We review the rights to materials used in the campaign
We verify whether specific materials may be used where marketing plans to use them. Using artwork in a publisher presentation is different from using it in an advert, trailer, press kit, social media or an influencer pack.
We review:
- music, fonts, artwork, screenshots and renders
- materials supplied by freelancers, subcontractors and creators
- the scope of permissions and licences covering the communication channel, duration, territory and publication format.
We identify materials that require permission, replacement or restrictions on use
We draft the rules for competitions, giveaways and community promotions
Even a quick, seemingly simple marketing promotion needs legal review before the first post goes live. We check whether participants know what to do, how you select the winner and what the studio may subsequently do with fan art, a screenshot, a recording or other player-supplied material.
We cover:
- competitions, giveaways and community challenges,
- rules for participation, selecting winners and awarding prizes,
- permissions to use participants’ work, likenesses and materials,
- copy for the post, terms and conditions or the promotion landing page.
We prepare briefs for creators, streamers and partners
We establish publication rules for people who will discuss the game outside the studio’s own channels.
We establish and verify:
- what a creator may show,
- what they should not show,
- which claims they should not repeat,
- whether they may use music, screenshots, a key visual, a press kit or gameplay footage,
- whether they may show a build, a demo or a specific part of the game,
- whether an embargo applies,
- when they may publish the material,
- how they must disclose the collaboration, sponsorship or access to the game.
We check campaign consistency across channels
We compare messages appearing across different campaign channels.
We check whether the materials describe the game’s features, dates, availability, build, DLC and related matters consistently.
We identify instances where:
- one channel says more than another,
- information is contradictory,
- the description needs to be standardised,
- marketing, product, publishing and legal may be working from different versions of the same campaign.
We assist with last-minute revisions and changes
If the campaign changes after our review, we can check the specific element without starting the entire process again.
We support the team when:
- the game description changes,
- new material is added,
- the publisher responds with comments,
- a creator asks what they may publish,
- marketing adds a new claim,
- social media needs a quick decision,
- a promotion has new rules, prizes or a new deadline,
- a platform requires the description or material to be revised.
Who this service is for
do you have a campaign ready? this service is for you
This service is for people who do not want a general opinion on their campaign. They need specific materials reviewed before showing them to players, creators, platforms, the publisher or partners.
Game development studios
For game studio teams preparing a trailer, Steam page, key visual or communications about the build, pre-order, DLC, bonuses or roadmap, and looking to confirm whether the campaign may go public in its current form. We help determine which materials are ready, where permission is missing, what needs revision and what should not be published without a decision.
Publishers
For publishers who receive materials from a studio and distribute them to platforms, media, creators, partners or paid campaigns. We check whether the assets may be used in the planned channels, whether the messaging is consistent and whether promotions have rules that can be made public.
Marketing and publishing
For the people managing the schedule, files, posts, adverts, briefs and publication deadline. The aim is not to stop the campaign, but to provide a clear answer: what may proceed, what must be revised, where permission must be confirmed and which element is best removed before launch.
Heads of marketing, brand and PR
For legal teams that receive a campaign late, across several files and under time pressure. We turn our review into specific recommendations for marketing, publishing or the management board: what may be published, what must change, where rules are missing and what should not hold up the entire campaign.
Founders, management boards and game launch leads
For decision-makers who do not want to discover after publication that the problem lay in a single screenshot, claim, permission or unclear promotion rule. After our review, you know what may proceed as planned, what requires a decision and what could become a problem for the studio, publisher, platform or the game’s reputation.
How we work
how we work
Analysis
We analyse the campaign, materials, channels, timing, sales model and highest-risk areas.
Review
We review permissions, assets, claims, promotions, briefs and publication channels.
Revisions
We rewrite claims, add missing rules and revise briefs that are holding up publication.
Monitoring
We support the campaign while it is running, respond to changes and help resolve disputes.
Contact us
show us the materials your players will see
Tell us whether this concerns a trailer, Steam page, adverts, creator briefs, a giveaway, pre-order, press kit or another part of the campaign. We will indicate what should be checked first and how to structure the pre-publication review.
Your message is read by
Natalia Jabcoń
They will follow up with any additional questions or a suggested next step.
Quick response
We usually respond within two hours on business days.