Terms of service that keep pace with the gaming product
We create the operating rules for games, platforms, stores, events and communities so they support launch, monetisation and further product development – without a mismatch between documents, UX, payments and real user behaviour.
Our solution
What exactly you get
Product rules, not a document for formality’s sake
We never start from a template. First we check how the product works, where revenue is created, how the user makes decisions and where the team needs clear rules. Then we turn that into terms of service and documents that can be implemented in the product, processes and communication.
Product and operating-model analysis
- game or platform mechanics,
- user accounts and access levels,
- payments, subscriptions, DLC, currencies or digital content,
- distribution channels,
- user journey,
- dispute points and complaint scenarios.
A map of the areas that must be described in the terms of service and related documents.
Audit of existing documents
- game or platform terms of service,
- store terms,
- privacy policy,
- complaint rules,
- sales messages,
- FAQ and in-product content,
- community or moderation rules.
A list of gaps, inconsistencies and decisions that need to be organised before go-live or an update.
Terms-of-service logic design
- who uses the product and on what terms,
- what the user pays for,
- when access may be restricted,
- how a complaint works,
- what content the user may publish,
- how the studio may respond to abuse,
- how the rules change as the product develops.
A product-rules structure that shows which documents are needed and how they should work together.
Drafting terms of service and related documents
- game terms of service,
- platform terms of service,
- user account terms,
- store terms,
- in-game purchase rules,
- subscription and digital-content access rules,
- event, contest or beta-test terms.
Ready documents matched to the product, sales model and user journey.
Community and moderation rules
- user conduct rules,
- user-generated content,
- account block, warning and restriction rules,
- moderation of a forum, Discord or other channels,
- escalations and violations.
Rules that help run the community without reinventing every decision from scratch.
Alignment with platforms and distribution channels
- sales-platform requirements,
- the relationship between product terms and platform rules,
- publishing a game or update,
- promotions, content access, limits and user messages.
Terms of service prepared with distribution in mind, not only the studio website.
Who this service is for
Who this service is for
For teams that need clear rules before launch, a model change or product scaling
Product Manager / Producer
when terms of service must be synchronised with game mechanics, payments, UX and the release plan.
Head of Legal / Compliance Manager
when documents must cover the product, platforms, users, complaints and regulatory risks without drifting away from how the team works.
Stages of work
How cooperation looks
Product assessment and mapping
We discuss the mechanics, users, payments, distribution, community and planned changes with the team. We check where the rules will be used in practice: in the game, store, support, moderation, marketing and platform relationships.
Designing the rules
We structure the documents: what the main terms and conditions should cover, what requires separate rules, and where provisions are needed for payments, accounts, communities, user-generated content or events.
Document preparation
We draft terms and related documents. We make sure the language is clear to users and useful to the team that will apply the rules in practice.
Implementation and operational alignment
We identify where documents should appear in the product, which messages need to be consistent and how the rules should translate into processes for complaints, support, moderation, account blocks, updates and changes to the model.
Write to us
Set the product rules before complaints, platforms or the community act for you
Terms of service work best when they are created before launch, payment go-live, community growth or entry into a new distribution channel. Then they can organise decisions, not only repair the aftermath.
In the form briefly describe: product type, stage of work, monetisation model, distribution channels and whether you already have existing terms. We will come back with a proposed next step.
Mateusz Sawaryn